Counter-Strike - DE dust2 HD

author flashdeckanimations   9 год. назад
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Counter-Strike - DE aztec HD

The fourth episode of the animated flash CS_series. The characters return from DE_dust to fight in de_aztec, joined by 4 new characters! Credits: Done by Wei Xing Yong http://flash-deck.com This flash was first released in July 2004. Enjoy!

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Counter-Strike: Zombie Escape Mod - ze_Portal2_test on EVILZCS

Counter-Strike 1.6: ze_Portal2_test WIN (1080p - 60FPS) ● Server IP: 148.251.78.214:27023 (EvilZCS) ● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m ● Download link: http://gamebanana.com/maps/184002 ● Please support me on Patreon: https://www.patreon.com/gamingreviews ► Twitter: https://twitter.com/GamingReviewsYT ► Twitch: https://www.twitch.tv/gamingreviews_yt ► Facebook: https://www.facebook.com/gamingreviewsyt ► GamingReviews: http://gamingreviewsyt.com/ --------------------------------------------------------------- * Video segments * First round: 00:05 Second round (Win): 06:16 Third round (Win): 08:56 Final round: 11:30 Funny fail: 04:17 --------------------------------------------------------------- * Map Info * Creator(s) of the map: SicariusAMW & Totopizza I've had major concerns with this map, especially targetting towards its huge imbalance for zombies on one specific segment in the map. Whenever you reach the floating blocks as a zombie in the map, and there are at least 2 players or more defending, it's out. Over and done... I'm not even joking. If you skip to segment 07:20 you will notice right away what problem I'm talking about. Regardless of this issue, it does seem like a fun map, but out of all the rounds I tried on it, on different servers, it seems that we could never test how the other choke points worked out. Even then, I could already tell that there were far too many crouch spots with no other way to get to the other side of it, making these guaranteed impossible passages as well, unless enough zombies stack behind you. I think, however, that this map has a lot of potential, and least some of the visuals are correct and make you feel like you're playing a portal-related map. Please get rid of the devtextures though... --------------------------------------------------------------- GAMEPLAY MODE: Zombie Escape Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed. If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes. --------------------------------------------------------------- My Computer: - Operating System: Windows 7 Home Premium 64-bit SP1 - CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology - RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24) - Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156) - Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI) - Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz) - Hard Drives * 931GB SAMSUNG HD103SJ (SATA) * 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) * 931GB SAMSUNG HD103SJ (SATA) * 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA) - Optical Drives * PSDI 5Q7SXAVG9 SCSI CdRom Device * HL-DT-ST BDDVDRW GBC-H20N ATA Device - Audio: ASUS Xonar D2 Audio Device --------------------------------------------------------------- TAGS: ze portal ze portal2 ze portal 2 ze test ze test2 ze_portal ze_portal2 ze_portal_2 ze_test ze_test2 ze_test_portal ze_portal_test ze_portal_test1 ze_portal_test2 ze_portal_test3 ze_portal1_test ze_portal2_test ze_portal3_test --------------------------------------------------------------- MUSIC NOTICE: The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question. The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).

Based on the game, Counter-Strike: Source, this fifth episode in the series brings our stick characters to the map, de_dust2.

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Credits:
Done by Wei Xing Yong
http://flash-deck.com

This flash was first released in October 2008. Enjoy!

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