BLADE AND SOUL Gunslinger Class Cinematic Trailer

author Quest GamingTV   8 мес. назад

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BLADE AND SOUL Gunslinger Class Cinematic Trailer

Available in the South Korean version since June, Blade & Soul's Gunslinger class will finally come to the western server on September 13 in Rise of the Gunsliger expansion.

In addition to the new class, Rise of the Gunsliger will also bring changes in alliance, which will be compose of 2 groups of 6 players for a 12 member raid size. Several raids will have their rewards adjusted for the new alliance size. Changes will also be made to guild recipes.

Game Overview:

The central plot Blade & Soul's basically revolves around dark betrayals and ascents to power. If the thing may at first seem a bit cliché for the genre, the MMO manages to impose a strong narrative made of endearing characters and multiple twists. Beyond its classic quests facing the hard-pexing, Blade & Soul manages to register the player in its global frame with a story led with talent by a long series of scripted quests and accompanied by cutscenes that are pleasant to watch. Asian martial art films regulars should have a good idea of what to expect here. Put simply, the story tells us about a millennial war between two nations, Woon, a country located in the West, and the Empire of Poon-Je, to the East. This conflict is largely responsible for the current chaos reigning on four continents. To make matters worse, one of the four guardian lords protecting the world from the invasion of demons went traitor and joined forces with these same demons. And is up to your character, a young martial art apprentice with a huge potential, to make things right. Classic save the world intrigue that, however, complies with the principles of the Wuxia genre, and spans over six large acts at present. Note that only the first three acts will be available at the game's release.
The first set of hours in the game can leave a strange impression, that of a world made up of narrow corridors and extremely linear progression. Players will have to stick to the ride for a bit and progress through the story before the title inally opens a world with more advanced exploration opportunities. First observation, and undoubtedly one of the great strength of the game, the verticality of the decor works perfectly with the player's ability to be able to sprint and jump, allowing them to glide in the air in a style that should remind most of Crouching Tiger, Hidden Dragon. Blade & Soul placed its elegant movements in the very heart of the gameplay; players will not have access to mounts, not that they’d need any when they have the ability to run up walls and float in the air at all times. These martial feats will thus allow us to explore a universe mixing Asian folklore and fantasy, with shimmering colors and areas entrenched in the Chinese medieval architecture.
Also noteworthy, Blade & Soul is running through the Unreal Engine 3, engine that was at the cutting edge of technology at the time of the launch. Today, if the MMO remains technically very well made, one only wince slightly at the rendering of some textures in the scenery that may seem a bit dated. Unfortunately, this is the price of a long wait for the Western release of the title. On the bright side, Blade & Soul retains a marvelous character modeling, as well as enemies and NPCs that benefit from the inimitable artistic abilities of the South Korean illustrator Kim Hyung-Tae. Known for his characters with "slightly" extravagant proportions (especially when it comes to female characters), the man has worked on series like Magna Carta or War of Genesis before taking the head of the artistic team of Team Bloodlust within NCsoft (a position he left in 2014 to found his own mobile game development studio).

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