A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit

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Controllers Control Everything | Game Maker's Toolkit

Ah, the video game controller. That bulky chunk of plastic - bristling with buttons and sticks and bumpers - allows us to interface with alien worlds, fantasy landscapes, and post-apocalyptic wastelands. But is the design of the traditional console controller limiting the sorts of experiences designers can offer? Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Games shown in this episode (in order of appearance): Gears of War (Epic Games, 2006) Killzone Shadow Fall (Guerrilla Games, 2013) Pong (Atari, 1972) Dig Dug (Namco, 1982) Robotron: 2084 (Vid Kidz, 1982) Marble Madness (Atari, 1984) Super Mario Bros. (Nintendo, 1985) The Legend of Zelda (Nintendo, 1986) Smash TV (Williams, 1990) Ape Escape (SCE Japan Studio, 1999) Medal of Honor: Underground (DreamWorks Interactive, 2000) Alien: Resurrection (Argonaut Games, 2000) Ratchet and Clank (Insomniac, 2016) DOOM (id Software, 2016) Offworld Trading Company (Mohawk Games, 2016) Pikmin (Nintendo, 2001) Overlord II (Triumph Studios, 2009) Duke Nukem Forever (Gearbox, 2011) Trauma Center: Second Opinion (Atlus, 2006) Surgeon Simulator (Bossa Studios, 2013) Trauma Center: Under the Knife (Atlus, 2005) Elite Beat Agents (iNiS, 2006) Kirby: Canvas Curse (HAL Laboratory, 2005) Cooking Mama (Office Create, 2006) Drawn to Life (5th Cell, 2007) Fruit Ninja (Halfbrick, 2010) Flight Control Rocket (Firemint, 2012) Blek (Kunabi Brother, 2012) Eliss Infinity (Steph Thirion, 2014) Cut the Rope (ZeptoLab, 2010) The Legend of Zelda: Skyward Sword (Nintendo, 2011) WarioWare: Smooth Moves (Intelligent Systems, 2006) Silent Hill: Shattered Memories (Climax Studios, 2009) Wii Sports (Nintendo, 2006) Top Spin 3 (PAM Development, 2008) Dark Souls III (From Software, 2016) Battlefield 4 (EA DICE, 2013) Far Cry 4 (Ubisoft Montreal, 2014) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015) Call of Duty: Black Ops III (Treyarch, 2015) Portal (Valve Corporation, 2007) Hitman: Blood Money (IO Interactive, 2006) Condemned 2: Bloodshot (Monolith Productions, 2008) Call of Duty: Advanced Warfare (Sledgehammer Games, 2014) Downwell (Moppin, 2015) Metal Gear Rising (PlatinumGames, 2013) Project Gotham Racing 4 (Bizarre Creations, 2007) Rayman Legends (Ubisoft Montpellier, 2013) Life is Strange (Dontnod Entertainment, 2015) Monument Valley (Ustwo, 2014) The Room Three (Fireproof Games, 2015) Giant Cop: Justice Above All (Other Ocean Interactive, 2017) I Expect You To Die (Schell Games, 2015) Job Simulator (Owlchemy Labs, 2016) PlayStation VR Worlds (SIE London Studio, 2016) Fantastic Contraption (Northway Games, 2016) Skate 3 (EA Black Box, 2010) Grow Home (Ubisoft Reflections, 2015) Fight Night Champion (EA Canada, 2011) Beautiful Katamari (Namco Bandai Games, 2007) Brothers: A Tale of Two Sons (Starbreeze Studios, 2013) Music used in this episode: 00:00 - Puzzle Pieces (Lee Rosevere) 02:07 - Inspired (Kevin Macleod) 05:55 - Let's Start at the Beginning (Lee Rosevere) 08:24 - Puzzle Pieces (Lee Rosevere) 08:53 - Inspired (Kevin Macleod) Lee Rosevere - Music for Podcasts https://leerosevere.bandcamp.com/album/music-for-podcasts Kevin Macleod - Licensed under Creative Commons: By Attribution 3.0 License https://incompetech.com/ Other credits Gamespot: "Alien Resurrection Review" http://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/ Grandma Pwns!: "Baseball! - Grandma Plays Wii Sports!" https://www.youtube.com/watch?v=-ahsy1tC9ec Mike Wilson Tunes: "Baby Works iPad Perfectly. Amazing Must Watch!" https://www.youtube.com/watch?v=MGMsT4qNA-c deprecatedcoder: "RIPmotion: VR running in place locomotion" https://www.youtube.com/watch?v=HO_JGtub5T8 pulsar2121: "Pong Gameplay" https://www.youtube.com/watch?v=it0sf4CMDeM

Hitman, and the Art of Repetition | Game Maker's Toolkit

You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Recommended reading / viewing Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game?" https://youtu.be/SYiUb_Pr9k8 Games shown in this episode (in order of appearance): Hitman (iO Interactive, 2016) Batman: Arkham Knight (Rocksteady Studios, 2015) Mirror's Edge (EA DICE, 2008) Red Dead Redemption (Rockstar San Diego, 2010) Dark Souls III (From Software, 2016) Music used in this episode: 00:00 - Thoughts Alive, animeistrash 01:45 - Runaway, animeistrash 03:21 - Syrup, animeistrash 05:51 - Thoughts Alive, animeistrash 07:23 - Syrup, animeistrash animeistrash - Thoughts Alive https://animeistrash.bandcamp.com/album/thoughts-alive Other credits TheKotti - "HITMAN - Sapienza Chain Explosion" https://www.youtube.com/watch?v=sNG6Ex7a2EI

Depth, Mastery, and Vanquish | Game Maker's Toolkit

Cover-based shooter Vanquish comes from PlatinumGames - a developer best known for beat 'em ups like Bayonetta and MadWorld. In this video I look at how Vanquish borrowed the best elements of Platinum's brawlers to make a shooter with an extraordinary amount of depth and opportunity for mastery. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Recommended reading: Gamasutra: "Platinum Games' guide to action game design" http://gamasutra.com/view/news/268401/Platinum_Games_guide_to_action_game_design.php Polygon: "Why The Wonderful 101 doesn't 'really' begin until the second playthrough" http://www.polygon.com/2013/8/7/4597900/why-the-wonderful-101-doesnt-really-begin-until-the-second-playthrough Ozzie Smith: "Dissecting the Core Mechanics of Vanquish" https://ozziesmith.wordpress.com/blog-2/dissecting-the-core-mechanics-of-vanquish/ Turbo Button: "Defining Depth" https://www.youtube.com/watch?v=VxRxh8Ka5H8 Games shown in this episode (in order of appearance): Metal Gear Rising (PlatinumGames, 2013) Bayonetta (PlatinumGames, 2009) The Wonderful 101 (PlatinumGames, 2013) Infinite Space (PlatinumGames, 2009) Vanquish (PlatinumGames, 2010) Gears of War (Epic Games, 2006) Middle-earth: Shadow of Mordor (Monolith Productions, 2014) Far Cry Primal (Ubisoft Montreal, 2016) MadWorld (PlatinumGames, 2009) Project Gotham Racing 4 (Bizarre Creations, 2007) Tony Hawk's Pro Skater 3 (Neversoft, 2001) Super Smash Bros. for Wii U (Sora, 2014) Rocket League (Psyonix, 2015) Call of Duty: Advanced Warfare (Sledgehammer Games, 2014) Music used in this episode: 00:00 - Title Screen (Please, Don't Touch Anything, blinch) 00:59 - UFO (Please, Don't Touch Anything, blinch) 02:03 - Black Hole (Please, Don't Touch Anything, blinch) 03:54 - Reverse (Please, Don't Touch Anything, blinch) 05:02 - The Final Credits (Please, Don't Touch Anything, blinch) 06:17 - Awaiting Input (Please, Don't Touch Anything, blinch) 08:28 - Screen OFF (Please, Don't Touch Anything, blinch)

Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit

So, The Legend of Zelda: Breath of the Wild is an open world game. In this video, I look at how Nintendo used and ignored different bits of open world design to make a game that's all about exploration and adventure. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Recommended reading / viewing: GDC: "Breaking Conventions with The Legend of Zelda: Breath of the Wild" https://www.youtube.com/watch?v=QyMsF31NdNc Nintendo: "The Making of The Legend of Zelda: Breath of the Wild" https://www.youtube.com/watch?v=30jGWna4-Ns Games shown in this episode (in order of appearance): Sunset Overdrive (Insomniac Games, 2014) Final Fantasy XV (Square Enix, 2016) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Middle-earth: Shadow of Mordor (Monolith Productions, 2014) Just Cause 3 (Avalanche Studios, 2015) Watch Dogs 2 (Ubisoft Montreal, 2016) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) The Legend of Zelda: Twilight Princess (Nintendo, 2006) Assassin's Creed Syndicate (Ubisoft Quebec, 2015) Fallout 4 (Bethesda Game Studios, 2015) Far Cry 4 (Ubisoft Montreal, 2014) Horizon Zero Dawn (Guerrilla Games, 2017) The Legend of Zelda: The Wind Waker (Nintendo, 2002) Mad Max (Avalanche Studios, 2015) The Witcher 3: Wild Hunt (CD Projekt, 2015) The Legend of Zelda (Nintendo, 1986) Minecraft (Mojang, 2011) Batman: Arkham Knight (Rocksteady Studios, 2015) The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010) Deus Ex: Mankind Divided (Eidos Montreal, 2016) Music used in this episode: 00:00 - Apple Pies & Butterflies (Blue Wednesday) 00:56 - Sheikah Towers (The Legend of Zelda: Breath of the Wild) 02:57 - Horse, Night (The Legend of Zelda: Breath of the Wild) 06:52 - Tarrey Town (The Legend of Zelda: Breath of the Wild) 08:28 - Lost Woods (The Legend of Zelda: Breath of the Wild) 09:27 - Rito Village (The Legend of Zelda: Breath of the Wild) Blue Wednesday: https://soundcloud.com/bluewednesday/ Zelda Horse Bug: https://twitter.com/XeroInsignia/status/841061084844847104 Skyrim Horse Bug: https://www.youtube.com/watch?v=QbA-YzKSRuM

Star Fox Zero has a bizarre control scheme, seemingly made to justify the Wii U gamepad. In this deep dive critique, I look at what Nintendo and Platinum were trying to pull off and see where they succeeded - and where they failed.

Follow me on Twitter - https://twitter.com/britishgaming
Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Games shown in this episode (in order of appearance):

Star Fox Zero (Nintendo / PlatinumGames, 2016)
Star Fox (Nintendo, 1993)
Star Fox 64 (Nintendo, 1997)
Space Harrier II (Sega, 1988)
Star Fox Assault (Namco, 2005)
Kid Icarus: Uprising (Project Sora, 2012)
Sin & Punishment: Star Successor (Treasure, 2009)
Ratchet and Clank (Insomniac, 2016)
Duke Nukem Forever (Gearbox, 2011)
Starhawk (LightBox Interactive, 2012)
Splatoon (Nintendo, 2015)
Affordable Space Adventures (KnapNok Games, 2015)
ZombiU (Ubisoft Montpellier, 2012)
Dirt Rally (Codemasters, 2015)
Bayonetta 2 (PlatinumGames, 2014)
Star Fox Command (Q-Games, 2006)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
The Wonderful 101 (PlatinumGames, 2013)
Uncharted 4: A Thief's End (Naughty Dog, 2016)

Music used in this episode:

00:00 - Corneria (Star Fox)
01:29 - Controls (Star Fox)
04:30 - Continue (Star Fox)
06:58 -Course Select Map (Star Fox)
10:44 - Select Screen (Star Fox 64)
12:45 - Corneria (Star Fox)
13:37 - Title (Star Fox 2)

Other credits

Nintendo: "Corporate Management Policy Briefing"
https://www.nintendo.co.jp/ir/en/library/events/140130/

Nintendo UK: "Star Fox Zero – Dev Team Interview: Part One"
http://www.nintendo.co.uk/News/2016/May/Star-Fox-Zero-Dev-Team-Interview-Part-One-1106940.html

TIME: "9 Things Shigeru Miyamoto Told Us About the New Star Fox"
http://time.com/4245215/starfox-wii-u/

USgamer: "Star Fox Zero in Hindsight"
http://www.usgamer.net/articles/star-fox-zero-in-hindsight-the-developers-on-the-controls-the-decision-not-to-include-multiplayer-and-the-future-of-star-fox

Polygon: "Star Fox Zero is about trying new things — whether old-school fans like it or not"
http://www.polygon.com/2016/4/22/11490570/star-fox-zero-interview-star-fox-guard-nintendo-platinumgames

Reviews:
http://www.wired.com/2016/04/star-fox-zero-review/
http://www.theverge.com/2016/4/20/11466826/star-fox-zero-review-nintendo-wii-u
http://www.thenational.ae/arts-life/video-games/game-review-tricky-controls-keep-star-fox-zero-from-taking-off
http://www.standard.co.uk/stayingin/tech-gaming/star-fox-zero-wii-u-review-unusually-unintuitive-controls-for-a-nintendo-title-a3231901.html
http://www.cityam.com/239885/star-fox-zero-review-a-multi-screen-mess-that-asks-too-much-and-gives-too-little

Star Fox 64 100% Speed Run Leaderboard
http://www.speedrun.com/sf64#100

Zallard1 on Twitter
https://twitter.com/zallard1sda

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