A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit

author Mark Brown   2 год. назад

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How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit

Game Boy classic Metroid 2 has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title, and how did they capture that original game’s tone? Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources Nintendo of America Issues Takedown Request on AM2R, Ending the Project | Nintendo Life http://www.nintendolife.com/news/2016/09/nintendo_of_america_issues_takedown_request_on_am2r_ending_the_project A Maze of Murderscapes: Metroid II | Gamasutra https://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php Games shown in this episode (in order of appearance) Metroid II: Return of Samus (Nintendo, 1991) Super Metroid (Nintendo, 1994) Metroid Fusion (Nintendo, 2002) Metroid: Other M (Team Ninja and Nintendo, 2010) Metroid (Nintendo, 1986) AM2R (Milton Guasti, 2016) Metroid: Samus Returns (MercurySteam and Nintendo, 2017) Super Mario Land (Nintendo, 1989) Bayonetta (PlatinumGames, 2009) Metroid: Zero Mission (Nintendo, 2004) Far Cry 2 (Ubisoft Montreal, 2008) Far Cry 3 (Ubisoft Montreal, 2012) Music used in this episode 00:00 - Title (AM2R) 00:56 - Initial Descent (AM2R) 01:49 - Golden Temple (AM2R) 03:38 - Hydro Station (AM2R) 05:09 - Industrial Complex (AM2R) 06:28 - Forlorn Descent (AM2R) 09:07 - Flooded Complex (AM2R) 10:25 - Main Caves (Metroid II) 10:44 - Birabuto Kingdom (Super Mario Land) 10:52 - Sub Caves 1 (Metroid II) 11:01 - Caverns 3 (Metroid: Samus Returns) 11:13 - Lower Brinstar (Metroid: Samus Returns) 11:19 - Industrial Complex (AM2R) 11:32 - The Nest (AM2R) 13:31 - The Baby Metroid (Metroid II) 13:48 - The Last Metroid (AM2R) 15:25 - Baby Metroid (Metroid: Samus Returns) 16:02 - Initial Descent (AM2R) 17:33 - Credits (AM2R)

Controllers Control Everything | Game Maker's Toolkit

Ah, the video game controller. That bulky chunk of plastic - bristling with buttons and sticks and bumpers - allows us to interface with alien worlds, fantasy landscapes, and post-apocalyptic wastelands. But is the design of the traditional console controller limiting the sorts of experiences designers can offer? Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Games shown in this episode (in order of appearance): Gears of War (Epic Games, 2006) Killzone Shadow Fall (Guerrilla Games, 2013) Pong (Atari, 1972) Dig Dug (Namco, 1982) Robotron: 2084 (Vid Kidz, 1982) Marble Madness (Atari, 1984) Super Mario Bros. (Nintendo, 1985) The Legend of Zelda (Nintendo, 1986) Smash TV (Williams, 1990) Ape Escape (SCE Japan Studio, 1999) Medal of Honor: Underground (DreamWorks Interactive, 2000) Alien: Resurrection (Argonaut Games, 2000) Ratchet and Clank (Insomniac, 2016) DOOM (id Software, 2016) Offworld Trading Company (Mohawk Games, 2016) Pikmin (Nintendo, 2001) Overlord II (Triumph Studios, 2009) Duke Nukem Forever (Gearbox, 2011) Trauma Center: Second Opinion (Atlus, 2006) Surgeon Simulator (Bossa Studios, 2013) Trauma Center: Under the Knife (Atlus, 2005) Elite Beat Agents (iNiS, 2006) Kirby: Canvas Curse (HAL Laboratory, 2005) Cooking Mama (Office Create, 2006) Drawn to Life (5th Cell, 2007) Fruit Ninja (Halfbrick, 2010) Flight Control Rocket (Firemint, 2012) Blek (Kunabi Brother, 2012) Eliss Infinity (Steph Thirion, 2014) Cut the Rope (ZeptoLab, 2010) The Legend of Zelda: Skyward Sword (Nintendo, 2011) WarioWare: Smooth Moves (Intelligent Systems, 2006) Silent Hill: Shattered Memories (Climax Studios, 2009) Wii Sports (Nintendo, 2006) Top Spin 3 (PAM Development, 2008) Dark Souls III (From Software, 2016) Battlefield 4 (EA DICE, 2013) Far Cry 4 (Ubisoft Montreal, 2014) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015) Call of Duty: Black Ops III (Treyarch, 2015) Portal (Valve Corporation, 2007) Hitman: Blood Money (IO Interactive, 2006) Condemned 2: Bloodshot (Monolith Productions, 2008) Call of Duty: Advanced Warfare (Sledgehammer Games, 2014) Downwell (Moppin, 2015) Metal Gear Rising (PlatinumGames, 2013) Project Gotham Racing 4 (Bizarre Creations, 2007) Rayman Legends (Ubisoft Montpellier, 2013) Life is Strange (Dontnod Entertainment, 2015) Monument Valley (Ustwo, 2014) The Room Three (Fireproof Games, 2015) Giant Cop: Justice Above All (Other Ocean Interactive, 2017) I Expect You To Die (Schell Games, 2015) Job Simulator (Owlchemy Labs, 2016) PlayStation VR Worlds (SIE London Studio, 2016) Fantastic Contraption (Northway Games, 2016) Skate 3 (EA Black Box, 2010) Grow Home (Ubisoft Reflections, 2015) Fight Night Champion (EA Canada, 2011) Beautiful Katamari (Namco Bandai Games, 2007) Brothers: A Tale of Two Sons (Starbreeze Studios, 2013) Music used in this episode: 00:00 - Puzzle Pieces (Lee Rosevere) 02:07 - Inspired (Kevin Macleod) 05:55 - Let's Start at the Beginning (Lee Rosevere) 08:24 - Puzzle Pieces (Lee Rosevere) 08:53 - Inspired (Kevin Macleod) Lee Rosevere - Music for Podcasts https://leerosevere.bandcamp.com/album/music-for-podcasts Kevin Macleod - Licensed under Creative Commons: By Attribution 3.0 License https://incompetech.com/ Other credits Gamespot: "Alien Resurrection Review" http://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/ Grandma Pwns!: "Baseball! - Grandma Plays Wii Sports!" https://www.youtube.com/watch?v=-ahsy1tC9ec Mike Wilson Tunes: "Baby Works iPad Perfectly. Amazing Must Watch!" https://www.youtube.com/watch?v=MGMsT4qNA-c deprecatedcoder: "RIPmotion: VR running in place locomotion" https://www.youtube.com/watch?v=HO_JGtub5T8 pulsar2121: "Pong Gameplay" https://www.youtube.com/watch?v=it0sf4CMDeM

Finding the Fun in FPS Campaigns | Game Maker's Toolkit

2016 gave us two amazing first person shooters: Doom and Titanfall 2. In this video, I look at how these two games found different ways to bring the fun back to FPS campaigns. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Recommended Viewing / Reading: Noclip: "DOOM Resurrected Documentary" https://www.youtube.com/watch?v=PS6SBnccxMA Michel Sabbagh: "Analyzing Doom’s design elements and nuances" https://michelsabbagh.wordpress.com/2016/05/26/the-devils-in-the-details-analyzing-dooms-design-elements-and-nuances/ Turbo Button: "Titanfall 2 - Mobility and Momentum" https://www.youtube.com/watch?v=7Hi_N7XGnyg Games shown in this episode (in order of appearance): Doom (id Software, 1993) Call of Duty: Infinite Warfare (Infinity Ward, 2016) Battlefield 1 (EA DICE, 2016) Battlefield Hardline (Visceral Games, 2015) Doom (id Software, 2016) Titanfall 2 (Respawn Entertainment, 2016) Battlefield 4 (EA DICE, 2013) Grand Theft Auto IV (Rockstar North, 2008) Vanquish (PlatinumGames, 2010) Call of Duty 4: Modern Warfare (Infinity Ward, 2007) Music used in this episode: 00:00 - Rooftop Paradise (Tharsis, Atomnation) 05:49 - Half Age (Tharsis, Atomnation) 10:16 - Rooftop Paradise (Tharsis, Atomnation) https://atomnation.bandcamp.com/album/half-age-ep

Analysing Mario to Master Super Mario Maker | Game Maker's Toolkit

It turns out that playing loads of video games doesn't necessarily make you a good designer. Who'd have thought it? So, scuppered by Super Mario Maker, I decided to analyse the four Mario games featured within and see what I could learn. (Note: early Super Mario Maker code provided by Nintendo for review purpose only. Also: how do you like these longer episodes? Let me know in the comments below!) Follow me on Twitter - https://twitter.com/britishgaming Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Research help via: The Game Design Forum: "Reverse Design - Super Mario World" http://thegamedesignforum.com/features/RD_SMW_1.html Recommended reading / viewing Game Maker's Toolkit: "Super Mario 3D World's 4 Step Level Design" https://www.youtube.com/watch?v=dBmIkEvEBtA Significant Bits: "Super Mario Bros 3 Level Design Lessons" http://www.significant-bits.com/super-mario-bros-3-level-design-lessons Auntie Pixelante: "Level design lesson: To the right, hold on tight" http://auntiepixelante.com/?p=465 Games shown in this episode (in order of appearance): LittleBigPlanet 3 (Sumo Digital, 2014) Trials Evolution (RedLynx, 2012) Super Mario Maker (Nintendo, 2015) Super Mario 3D World (Nintendo, 2013) Super Mario World (Nintendo, 1990) Super Mario Bros. 3 (Nintendo, 1988) Super Mario Bros. (Nintendo, 1985) New Super Mario Bros. U (Nintendo, 2012) Super Mario Bros. 2 (Nintendo, 1988) Music used in this episode: 00:00 - Coursebot (Super Mario Maker) 00:29 - Title Screen (Super Mario Maker) 01:35 - Seesaw Bridge (New Super Mario Bros, U) 05:14 - Super Mario Bros. 3 Ground Editor (Super Mario Maker) 06:49 - Super Mario World Ground Editor (Super Mario Maker) 09:00 - Super Mario Bros. Ground Editor (Super Mario Maker) 10:59 - Course World (Super Mario Maker) 11:47 - Title Screen (Super Mario Maker) 14:26 - Digital Manual (Super Mario Maker)

Star Fox Zero has a bizarre control scheme, seemingly made to justify the Wii U gamepad. In this deep dive critique, I look at what Nintendo and Platinum were trying to pull off and see where they succeeded - and where they failed.

Follow me on Twitter - https://twitter.com/britishgaming
Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Games shown in this episode (in order of appearance):

Star Fox Zero (Nintendo / PlatinumGames, 2016)
Star Fox (Nintendo, 1993)
Star Fox 64 (Nintendo, 1997)
Space Harrier II (Sega, 1988)
Star Fox Assault (Namco, 2005)
Kid Icarus: Uprising (Project Sora, 2012)
Sin & Punishment: Star Successor (Treasure, 2009)
Ratchet and Clank (Insomniac, 2016)
Duke Nukem Forever (Gearbox, 2011)
Starhawk (LightBox Interactive, 2012)
Splatoon (Nintendo, 2015)
Affordable Space Adventures (KnapNok Games, 2015)
ZombiU (Ubisoft Montpellier, 2012)
Dirt Rally (Codemasters, 2015)
Bayonetta 2 (PlatinumGames, 2014)
Star Fox Command (Q-Games, 2006)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
The Wonderful 101 (PlatinumGames, 2013)
Uncharted 4: A Thief's End (Naughty Dog, 2016)

Music used in this episode:

00:00 - Corneria (Star Fox)
01:29 - Controls (Star Fox)
04:30 - Continue (Star Fox)
06:58 -Course Select Map (Star Fox)
10:44 - Select Screen (Star Fox 64)
12:45 - Corneria (Star Fox)
13:37 - Title (Star Fox 2)

Other credits

Nintendo: "Corporate Management Policy Briefing"

Nintendo UK: "Star Fox Zero – Dev Team Interview: Part One"

TIME: "9 Things Shigeru Miyamoto Told Us About the New Star Fox"

USgamer: "Star Fox Zero in Hindsight"

Polygon: "Star Fox Zero is about trying new things — whether old-school fans like it or not"


Star Fox 64 100% Speed Run Leaderboard

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