A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit

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How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit

Game Boy classic Metroid 2 has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title, and how did they capture that original game’s tone? Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources Nintendo of America Issues Takedown Request on AM2R, Ending the Project | Nintendo Life http://www.nintendolife.com/news/2016/09/nintendo_of_america_issues_takedown_request_on_am2r_ending_the_project A Maze of Murderscapes: Metroid II | Gamasutra https://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php Games shown in this episode (in order of appearance) Metroid II: Return of Samus (Nintendo, 1991) Super Metroid (Nintendo, 1994) Metroid Fusion (Nintendo, 2002) Metroid: Other M (Team Ninja and Nintendo, 2010) Metroid (Nintendo, 1986) AM2R (Milton Guasti, 2016) Metroid: Samus Returns (MercurySteam and Nintendo, 2017) Super Mario Land (Nintendo, 1989) Bayonetta (PlatinumGames, 2009) Metroid: Zero Mission (Nintendo, 2004) Far Cry 2 (Ubisoft Montreal, 2008) Far Cry 3 (Ubisoft Montreal, 2012) Music used in this episode 00:00 - Title (AM2R) 00:56 - Initial Descent (AM2R) 01:49 - Golden Temple (AM2R) 03:38 - Hydro Station (AM2R) 05:09 - Industrial Complex (AM2R) 06:28 - Forlorn Descent (AM2R) 09:07 - Flooded Complex (AM2R) 10:25 - Main Caves (Metroid II) 10:44 - Birabuto Kingdom (Super Mario Land) 10:52 - Sub Caves 1 (Metroid II) 11:01 - Caverns 3 (Metroid: Samus Returns) 11:13 - Lower Brinstar (Metroid: Samus Returns) 11:19 - Industrial Complex (AM2R) 11:32 - The Nest (AM2R) 13:31 - The Baby Metroid (Metroid II) 13:48 - The Last Metroid (AM2R) 15:25 - Baby Metroid (Metroid: Samus Returns) 16:02 - Initial Descent (AM2R) 17:33 - Credits (AM2R)

Controllers Control Everything | Game Maker's Toolkit

Ah, the video game controller. That bulky chunk of plastic - bristling with buttons and sticks and bumpers - allows us to interface with alien worlds, fantasy landscapes, and post-apocalyptic wastelands. But is the design of the traditional console controller limiting the sorts of experiences designers can offer? Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Games shown in this episode (in order of appearance): Gears of War (Epic Games, 2006) Killzone Shadow Fall (Guerrilla Games, 2013) Pong (Atari, 1972) Dig Dug (Namco, 1982) Robotron: 2084 (Vid Kidz, 1982) Marble Madness (Atari, 1984) Super Mario Bros. (Nintendo, 1985) The Legend of Zelda (Nintendo, 1986) Smash TV (Williams, 1990) Ape Escape (SCE Japan Studio, 1999) Medal of Honor: Underground (DreamWorks Interactive, 2000) Alien: Resurrection (Argonaut Games, 2000) Ratchet and Clank (Insomniac, 2016) DOOM (id Software, 2016) Offworld Trading Company (Mohawk Games, 2016) Pikmin (Nintendo, 2001) Overlord II (Triumph Studios, 2009) Duke Nukem Forever (Gearbox, 2011) Trauma Center: Second Opinion (Atlus, 2006) Surgeon Simulator (Bossa Studios, 2013) Trauma Center: Under the Knife (Atlus, 2005) Elite Beat Agents (iNiS, 2006) Kirby: Canvas Curse (HAL Laboratory, 2005) Cooking Mama (Office Create, 2006) Drawn to Life (5th Cell, 2007) Fruit Ninja (Halfbrick, 2010) Flight Control Rocket (Firemint, 2012) Blek (Kunabi Brother, 2012) Eliss Infinity (Steph Thirion, 2014) Cut the Rope (ZeptoLab, 2010) The Legend of Zelda: Skyward Sword (Nintendo, 2011) WarioWare: Smooth Moves (Intelligent Systems, 2006) Silent Hill: Shattered Memories (Climax Studios, 2009) Wii Sports (Nintendo, 2006) Top Spin 3 (PAM Development, 2008) Dark Souls III (From Software, 2016) Battlefield 4 (EA DICE, 2013) Far Cry 4 (Ubisoft Montreal, 2014) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015) Call of Duty: Black Ops III (Treyarch, 2015) Portal (Valve Corporation, 2007) Hitman: Blood Money (IO Interactive, 2006) Condemned 2: Bloodshot (Monolith Productions, 2008) Call of Duty: Advanced Warfare (Sledgehammer Games, 2014) Downwell (Moppin, 2015) Metal Gear Rising (PlatinumGames, 2013) Project Gotham Racing 4 (Bizarre Creations, 2007) Rayman Legends (Ubisoft Montpellier, 2013) Life is Strange (Dontnod Entertainment, 2015) Monument Valley (Ustwo, 2014) The Room Three (Fireproof Games, 2015) Giant Cop: Justice Above All (Other Ocean Interactive, 2017) I Expect You To Die (Schell Games, 2015) Job Simulator (Owlchemy Labs, 2016) PlayStation VR Worlds (SIE London Studio, 2016) Fantastic Contraption (Northway Games, 2016) Skate 3 (EA Black Box, 2010) Grow Home (Ubisoft Reflections, 2015) Fight Night Champion (EA Canada, 2011) Beautiful Katamari (Namco Bandai Games, 2007) Brothers: A Tale of Two Sons (Starbreeze Studios, 2013) Music used in this episode: 00:00 - Puzzle Pieces (Lee Rosevere) 02:07 - Inspired (Kevin Macleod) 05:55 - Let's Start at the Beginning (Lee Rosevere) 08:24 - Puzzle Pieces (Lee Rosevere) 08:53 - Inspired (Kevin Macleod) Lee Rosevere - Music for Podcasts https://leerosevere.bandcamp.com/album/music-for-podcasts Kevin Macleod - Licensed under Creative Commons: By Attribution 3.0 License https://incompetech.com/ Other credits Gamespot: "Alien Resurrection Review" http://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/ Grandma Pwns!: "Baseball! - Grandma Plays Wii Sports!" https://www.youtube.com/watch?v=-ahsy1tC9ec Mike Wilson Tunes: "Baby Works iPad Perfectly. Amazing Must Watch!" https://www.youtube.com/watch?v=MGMsT4qNA-c deprecatedcoder: "RIPmotion: VR running in place locomotion" https://www.youtube.com/watch?v=HO_JGtub5T8 pulsar2121: "Pong Gameplay" https://www.youtube.com/watch?v=it0sf4CMDeM

Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | Game Maker's Toolkit

Donkey Kong Country: Tropical Freeze is platforming level design at its best. By taking Nintendo’s level design philosophy to the next level, Retro Studios made a handful of incredible stages that all modern platformers should be judged against. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Further Viewing Donkey Kong Country: Tropical Freeze - Level Design | Turbo Button https://www.youtube.com/watch?v=d5wIIwBL784&t=6s Games shown in this episode (in order of appearance) Donkey Kong Country: Tropical Freeze (Retro Studios, 2014) New Super Mario Bros. U (Nintendo, 2012) Donkey Kong Country (Rare, 1994) Donkey Kong Country 2: Diddy’s Kong Quest (Rare, 1995) Donkey Kong Country Returns (Retro Studios, 2010) New Super Mario Bros. (Nintendo, 2006) New Super Mario Bros. Wii (Nintendo, 2009) New Super Mario Bros. 2 (Nintendo, 2012) Super Mario 3D World (Nintendo, 2013) Rayman Legends (Ubisoft Montpellier, 2013) Super Meat Boy (Team Meat, 2010) N++ (Metanet Software, 2015) Sonic Generations (Sonic Team, 2011) Shovel Knight (Yacht Club Games, 2014) Music used in this episode 00:00 - Mangrove Cove (Donkey Kong Country: Tropical Freeze) 00:57 - Athletic Theme (New Super Mario Bros. U) 02:08 - Ground Theme (New Super Mario Bros. U) 02:28 - DK Island Swing (Donkey Kong Country) 03:41 - Horn Top Hop (Donkey Kong Country: Tropical Freeze) 04:40 - Cannon Canyon ( (Donkey Kong Country: Tropical Freeze) 05:37 - Dynamite Dash (Donkey Kong Country: Tropical Freeze) 06:35 - Scorch ’n’ Torch (Donkey Kong Country: Tropical Freeze) 07:38 - Juicy Groove (Donkey Kong Country: Tropical Freeze) 08:29 - Windmill Hills (Donkey Kong Country: Tropical Freeze) 10:10 - Alpine Incline (Donkey Kong Country: Tropical Freeze) 10:33 - Sparkling Waters (New Super Mario Bros. U) 10:59 - Title Screen (Donkey Kong Country: Tropical Freeze) 11:39 - Bramble Scramble (Donkey Kong Country 2)

Hitman, and the Art of Repetition | Game Maker's Toolkit

You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Recommended reading / viewing Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game?" https://youtu.be/SYiUb_Pr9k8 Games shown in this episode (in order of appearance): Hitman (iO Interactive, 2016) Batman: Arkham Knight (Rocksteady Studios, 2015) Mirror's Edge (EA DICE, 2008) Red Dead Redemption (Rockstar San Diego, 2010) Dark Souls III (From Software, 2016) Music used in this episode: 00:00 - Thoughts Alive, animeistrash 01:45 - Runaway, animeistrash 03:21 - Syrup, animeistrash 05:51 - Thoughts Alive, animeistrash 07:23 - Syrup, animeistrash animeistrash - Thoughts Alive https://animeistrash.bandcamp.com/album/thoughts-alive Other credits TheKotti - "HITMAN - Sapienza Chain Explosion" https://www.youtube.com/watch?v=sNG6Ex7a2EI

Star Fox Zero has a bizarre control scheme, seemingly made to justify the Wii U gamepad. In this deep dive critique, I look at what Nintendo and Platinum were trying to pull off and see where they succeeded - and where they failed.

Follow me on Twitter - https://twitter.com/britishgaming
Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Games shown in this episode (in order of appearance):

Star Fox Zero (Nintendo / PlatinumGames, 2016)
Star Fox (Nintendo, 1993)
Star Fox 64 (Nintendo, 1997)
Space Harrier II (Sega, 1988)
Star Fox Assault (Namco, 2005)
Kid Icarus: Uprising (Project Sora, 2012)
Sin & Punishment: Star Successor (Treasure, 2009)
Ratchet and Clank (Insomniac, 2016)
Duke Nukem Forever (Gearbox, 2011)
Starhawk (LightBox Interactive, 2012)
Splatoon (Nintendo, 2015)
Affordable Space Adventures (KnapNok Games, 2015)
ZombiU (Ubisoft Montpellier, 2012)
Dirt Rally (Codemasters, 2015)
Bayonetta 2 (PlatinumGames, 2014)
Star Fox Command (Q-Games, 2006)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
The Wonderful 101 (PlatinumGames, 2013)
Uncharted 4: A Thief's End (Naughty Dog, 2016)

Music used in this episode:

00:00 - Corneria (Star Fox)
01:29 - Controls (Star Fox)
04:30 - Continue (Star Fox)
06:58 -Course Select Map (Star Fox)
10:44 - Select Screen (Star Fox 64)
12:45 - Corneria (Star Fox)
13:37 - Title (Star Fox 2)

Other credits

Nintendo: "Corporate Management Policy Briefing"
https://www.nintendo.co.jp/ir/en/library/events/140130/

Nintendo UK: "Star Fox Zero – Dev Team Interview: Part One"
http://www.nintendo.co.uk/News/2016/May/Star-Fox-Zero-Dev-Team-Interview-Part-One-1106940.html

TIME: "9 Things Shigeru Miyamoto Told Us About the New Star Fox"
http://time.com/4245215/starfox-wii-u/

USgamer: "Star Fox Zero in Hindsight"
http://www.usgamer.net/articles/star-fox-zero-in-hindsight-the-developers-on-the-controls-the-decision-not-to-include-multiplayer-and-the-future-of-star-fox

Polygon: "Star Fox Zero is about trying new things — whether old-school fans like it or not"
http://www.polygon.com/2016/4/22/11490570/star-fox-zero-interview-star-fox-guard-nintendo-platinumgames

Reviews:
http://www.wired.com/2016/04/star-fox-zero-review/
http://www.theverge.com/2016/4/20/11466826/star-fox-zero-review-nintendo-wii-u
http://www.thenational.ae/arts-life/video-games/game-review-tricky-controls-keep-star-fox-zero-from-taking-off
http://www.standard.co.uk/stayingin/tech-gaming/star-fox-zero-wii-u-review-unusually-unintuitive-controls-for-a-nintendo-title-a3231901.html
http://www.cityam.com/239885/star-fox-zero-review-a-multi-screen-mess-that-asks-too-much-and-gives-too-little

Star Fox 64 100% Speed Run Leaderboard
http://www.speedrun.com/sf64#100

Zallard1 on Twitter
https://twitter.com/zallard1sda

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