Dragon's Dogma - All Mage and Sorcerer Magic and Spells skills demonstration

author Defa   6 год. назад
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Dragon's Dogma - Cool Skills

Compiled a bunch of skills i enjoy in this game. Not all of them by any means. List of skills in order was to lazy to type up... http://i.imgur.com/TiefQ.jpg Twitch: https://www.twitch.tv/lNightScope Twitter: https://twitter.com/NightScope2142 Steam: http://steamcommunity.com/id/Spiker-NightScope/ Weaboo List: http://myanimelist.net/animelist/NightScope2142

Dragon's Dogma All Assassin Skills

(SWORD) Intimate Strike- Delivers a quick stab and withdrawal slash without distancing user and target, allowing for further blows thereafter. Intimate Gambit- An advanced form of Intimate Strike. A quick, powerful stab with good odds of stunning its victim. The user stays near the target, allowing for further blows. Powder Charge- Places an explosive on the ground to be detonated from afar. Powder Blast- An advanced form of Powder Charge that plants a more powerful explosive that can be detonated from afar. Clarity- Holds the blade in wait, deflecting and seamlessly countering enemy attacks. Clairvoyance- Advanced form of Clarity. Holds the blade in wait, merely deflecting and countering attack from a greater range, pulling more foes into the attack Windmill Slash- The Assassin performs a rapid spinning attack with their sword. Great Windmill- An advanced form of Windmill Slash. Allow the user to move while spinning his sword. Gouge- Allow you to stab a enemy your clinging with your sword. Dire Gouge- An advanced form of Gouge, upon climbing an enemy you deal more damage with repetitive stabs. (SHIELD) Moving Castle- A quick forward lunge while guarding with a shield. Swift Castle- An advanced form of Moving Castle that advances even further forward while guarding. Flight Response- Uses blocked enemy strikes to launch the user into the air and out of harm's way. Enhanced Response- An advanced form of Flight Response Staredown- Boosts the user's strength for a time, at the cost of lowered Defenses. Showdown- An advanced form of Staredown (DAGGERS) Back Kick- Pulls back momentarily afore unleashing a frontal kick. Escape Onslaught- An advance form of Back Kick. The front kick strikes with greater force and makes the user more difficult to hit. Easy Kill- Darts behind the target after parrying their attack, then slits their throat. Masterful Kill- An advanced form of easy Kill that parries and counters a blow, biting deeper than it's predecessor. Spiderbit- Twists and strikes the enemy through. After the strike it is followed by a "Poison Needle's Kiss" that knockdown small foe and has a chance to poison them. Snakebit- An advanced form of Spider's Bite that has a higher chance of poisoning enemy. Wind Harness- Hastens the user's movement for a time, even while under attack. Gale Harness- An advanced form of Wind Harness that allows the user to be quicker for a longer period of time. Stealth- Renders one invisible to enemies for a time, making the user impossible to be hit. Invisibility- An advanced form of stealth that consume less Stamina while you're invisible. (BOW) Puncture Dart- Fires a shot capable of piercing mulitple targets, especially effective when combiend with Poison Arrows. Skewer Dart- An advanced form of Puncture Dart that is capable of piercing even more targets and can also cancel a foe's block. Blunting Arrow- Looses an arrow steeped in paralyzing elixir that induces torpor in the target. Plegic Arrow- An advanced form of Blunting Arrow that strikes with added force and induces torpor with greater frequency Keen Sight- A special sight augments the user's vision allowing them to target distant foes. Each shot requires extensive Stamina. Lyncean Sight- An advanced form of Keen Sight that lets the user see farther and adjust the range of his or her sight as needed.

Dragon's Dogma All Mystic Knight Skills

(Sword/Mace) Sky Dance- Kicks at the air into a forward charge, delivering a powerful slash in the process. Sky Rapture- An advanced form of Sky Dance that propels the user over a greater distance. Perilous Sigil- Draws a magick sigil that activates contact with the enemy afore activating to devastating effect. Ruinous Sigil- An advanced form of Perilous Sigil that affects a larger area for a longer period of time. Funnel Sigil- Draws a magick sigil that pulls in nearby lightweight enemies, collecting them together. Vortex Sigil- An advanced form of Funnel Sigil that affects a larger area and remains active for a longer period of time. Magick Cannon- Conjures a magickal cannon after a period of incantation. Strike the cannon to fire spellshot at foes. Great Cannon- An advanced form of Magick Cannon that increases the number of spellshots round fired. Stone Grove- Plunges the blade into the earth and channels magick into it, causing pillars of stone to erupt around the user. Stone Forest- An advanced form of Stone Grove that brings forth a greater number of stone pillars. (STAFF) Sopor- Invokes a mgickal sigil around the user that lulls foes who enter it into slumber. High Sopor- An advanced form of Sopor that extends the effective range of the sigil and persists for a longer period of time. (Magick Shield) Fire Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures tongues of enemy-seeking fire. Flame Riposte- An advanced form of Firecounter that persists for a longer period of time and conjures more tongues of Fire. Ice Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures tongues of enemy-seeking ice. Frost Riposte- An advanced form of Icecounter that persists for a longer period of time and conjures more shards of Ice. Thunder Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures enemy-seeking lightning. Thunder Riposte- An advanced form of Thundercounter that persists for a longer period of time and conjures more bolts of Lightning. Holy Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures holy beams that seek enemies. Blessed Riposte- An advanced form of Holycounter that persists for a longer period of time and conjures more beams of Holy light. Dark Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures a dark pall that seeks enemies. Abyssal Riposte- An advanced form of Darkcounter that persists for a longer period of time and conjures more Darkness. Demonspite- Converts damage sustained while guarding into bolts of magic. A perfect block conjures more bolts. Demonswrath- An advanced form of Demonspite that extends the duration of the effect. Holy Wall- Erects a broad magickal wall ahead with the currently wielded weapon. Holy Fortress- An advanced form of Holy Wall that persists for a longer period of time. Dark Enchanter- Enchants the weapon of both the user and any nearby pawns with Darkness. Abyssal Trance- An advanced form of Dark Enchanter that extends and amplifies the enchantment, as well as the recipient's magick. Fire Enchanter- Enchants the weapon of both the user and any nearby pawns with Fire. Flame Trance- An advanced form of Fire Enchanter that extends and amplifies the enchantment, as well as the recipient's magick. Holy Enchanter- Enchants the weapon of both the user and any nearby pawns with Holy light. Blessed Trance- An advanced form of Holy Enchanter that extends and amplifies the enchantment, as well as the recipient's magick. Ice Enchanter- Enchants the weapon of both the user and any nearby pawns with Ice. Frost Trance- An advanced form of Ice Enchanter that extends and amplifies the enchantment, as well as the recipient's magick. Thunder Enchanter- Enchants the weapon of both the user and any nearby pawns with Thunder. Lightning Trance- An advanced form of Thunder Enchanter that extends and amplifies the enchantment, as well as the recipient's magick. Dark Anguish- Adds a magickal blessing that increases the attack range of the current weapon. Abyssal Anguish- An advanced form of Dark Anguish that adds a magickal shockwave and remains active for a longer period of time Holy Aid- Converts what might have been damage into Health from any blocked blows. A perfect block recovers more Health. Holy Glare- An advanced form of Holy Aid that extends the duration of the effect. Holy Grace- Conjures brilliant beams of light that seek out and smite enemies within range. Decreases the party's Stamina usage. Drains Stamina upon resolution of the effect. Holy Furor- An advanced form of Holy Glare that conjures mightier beams and remains active for a longer period of time.

Dragons Dogma - Lvl 74 Assassin Vs. Daimon (HARD MODE)

Dragons Dogma - Lvl 74 Assassin Vs. Daimon (HARD MODE) this is me taking on the big dog daimon and his 2 forms.

Dragon's Dogma - Sorcerer versus two armored Cyclops

I wanted to record this video because I thought this battle could turn into a nice fight instead of a usual "routine" Cyclop fight that lasts just one minute or less now for me. I hope you'll enjoy as I did! Pawns: Solaire: Warrior, my main pawn Katy: WisEthAkillA's Mage pawn John: JohnUchiaSensei's Ranger pawn

Do you love magic? Here I show all the Mage and Sorcerer spells in Dragon's Dogma for those who haven't yet bought the game and are interested to see how magic is in this awesome game. Have fun!

Notes: sorry for the bad transition at 0:46, Sony Vegas' fail or joke, idk. Also I saw a couple of grammar mistakes, well I am not english so don't kill me please!

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